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Space Pilot 3000 - Realtime Character

This guy was born out of some concept work I did for my old company - originally it was just the suit, for a VR pitch - So from the neck down he's actually quite low poly (sub 50K tri's). I thought he really needed a head, so for quickness i started with a scan from triplegangers.com and did a Star Trek style prosthetic pass on him. It was an interesting workflow, perhaps one I'll build on in the future. All rendered in Unreal Engine